

Portfolio
Programmer
Gamer
Game Designer
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Who am I?
I'm a Unity Certified game developer from Argentina with passion for games as a medium and what can be achieved with them.
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I have several years working on the game dev industry doing mobile and desktop games, game jams, dev tools, engine extensions, libraries in both Unity and Unreal.
In 2020 I started working for AconcaguaSF as a Senior Unity Lead.
Partnered with PipeWorks we are currently working on a AAA CCG.


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MY WORK
Published Games/Work
Gloomy Eyes
September 01, 2018
Worked as a lead Unity developer in a VR shortfilm showcased in the Sundance Film Festival. I was in charge of composing all assets into Unity (3D models, Animations, Audio, Lighting and effects) to create a cohesive experience with the help of a talented team and the director's input.

SÃlabas Lectoescritura
September 12, 2017
Educational video-game that helps kids learn how to separate words in syllables.
This game was made ad honorem in collaboration with a psychopedagogue to assist children with special needs in the process of relating images to words and further their understanding of the language.
April 01, 2018
Mind Control: An A.R. Experience companion app. Setting out to spread awareness about mental health, using a new era of comic book. Work made for Tal Creative (http://www.talcreate.com/).
The End GO!
May 07, 2018
The End Go! is free-to-play, location-based augmented reality game that simulates a global outbreak of a virus that turns humans into zombies.
I worked on optimizing and giving the game a polished look adding game feel features (post-process, text effects for points and combos, lighting, etc). I worked on a team of 6 people and aided on performance improvements for mobile.

Time To: Climb
February 01, 2017
During February 2017 I fully developed the mobile game "Time To: Climb" for Fire Hazard Entertainment. As the lead Gameplay Programmer I was in charge of the entirety of the development and publishing. I also helped the team get involved with source control and agile development methodologies.

Gweep Gwop
May 27, 2017
During December 2016 I partially developed the mobile game "Gweep Gwop" for Fire Hazard Entertainment. I was in charge of final bug fixing and tweaks, implementing IAP (in app purchases) and Advertising. I was also in charge of the entire publishing process.

FullSail University's Final Project
July 01, 2016
During the last 5 months of my Game Development Bachelor of Science at FullSail University I helped develop "Elementum" as my Final Project for the degree. I was in charge of user input, AI, level design and source control among other things. I shared tasks, ideas, and solved problem in a team of 5.
Certificates/Other work

Introduction for a Bio-Engineering thesis made in Unity


UI design and implementation in Unity.

Completed the "Unity 5 2D Essential Training" course on Sep, 2016.

Completed the "Building and Monetizing Game Apps for Android" course on Aug, 2016.

Completed the "Unity 4.3 Essential Training" course on Sep, 2016.

Completed the "Creating Mobile Games with Unity" course on Aug, 2014.
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